Assetto Corsa: emergono le note della patch 1.2
Includerà il Bonus Pack con nuovi contenuti.
Sono emersi online i dettagli della patch 1.2 per Assetto Corsa.
Un utente Reddit è infatti riuscito a trascrivere le note della patch da una diretta streaming dello sviluppatore Stefano Casillo.
La patch 1.2 conterrà una lunga serie di migliorie e correzioni (con particolare riferimento alla IA degli avversari), ma soprattutto porterà con sé il Bonus Pack, cioè cinque nuove auto ed il circuito di Zandvoort. L'update è imminente, ma non c'è ancora una data di uscita.
Il circuito olandese non è riprodotto con la tecnologia laserscan, mentre le auto precedentemente confermate sono la Nissan GTR Nismo, la Lamborghini Miura SV, la Alfa Romeo Mito QV, la Toyota GT86 e la Audi Sport Quattro.
Eccovi le patchnotes:
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 sound pan
- Fixed flags position for triple screens uers
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 GT2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on same cars
- Fixed fuel calculator on Setup UI
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using =/- to change the value ingame
- Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verce
- New Audi Sport Quattro
- New Lamborgini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit (not laserscanned)
- New soundset for 500 Abarth (shared with Alfa MiTo)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary.
- Added checksum checks for tracks using the new config system
- Removed "Track List" feature from AC Server
- Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions...
- Fixed collision not triggering correct samples
- Added weather and temperature settings to the server side
- Fixed tyres glued to the road in multiplayer for cars without animated suspensions
- Added possibility to limit tyre choice in multiplayer
- Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Added Server UDP Plugin for realtime data input/output from AC Server
- Added realtime "Relative" time app (Similar to iRacing's)
- Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button not only by braking
- AI grip on corner exit is now more realistic
- AI improvements in avoiding slow cars and attacking
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution...
- It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)