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Assetto Corsa: emergono le note della patch 1.2

Includerà il Bonus Pack con nuovi contenuti.

Sono emersi online i dettagli della patch 1.2 per Assetto Corsa.

Un utente Reddit è infatti riuscito a trascrivere le note della patch da una diretta streaming dello sviluppatore Stefano Casillo.

La patch 1.2 conterrà una lunga serie di migliorie e correzioni (con particolare riferimento alla IA degli avversari), ma soprattutto porterà con sé il Bonus Pack, cioè cinque nuove auto ed il circuito di Zandvoort. L'update è imminente, ma non c'è ancora una data di uscita.

Il circuito olandese non è riprodotto con la tecnologia laserscan, mentre le auto precedentemente confermate sono la Nissan GTR Nismo, la Lamborghini Miura SV, la Alfa Romeo Mito QV, la Toyota GT86 e la Audi Sport Quattro.

Eccovi le patchnotes:

  • Fixed bodywork sound when stand still for some cars
  • Fixed typos for career descriptions
  • Fixed Ferrari 458 sound pan
  • Fixed flags position for triple screens uers
  • Fixed replay doesn't show smoke
  • Fixed sun visible through barriers
  • Fixed flying crew at Mugello
  • Fixed delay before gear shift recognised
  • Fixed keyboard controller and mouse steering
  • Fixed rare pit stop repair bug when clutch is pressed
  • Fixed wrong player is selected in the drivers list
  • Fixed showroom crashes with Motion Blur enabled
  • Fixed tyre blankets weird behaviour
  • Fixed front wheels size on Lotus Evora
  • Fixed Pagani Huayra broken mirror
  • Fixed missing BMW M3 GT2 rear tow
  • Fixed cars already damaged starting a gameplay session at Ring
  • Fixed BMW M3 e92 red patch on headlights
  • Fixed P4/5 Competizione static calipers
  • Fixed 599xx Evo weird LOD effect
  • Fixed blurred rims missing from LOD C on same cars
  • Fixed fuel calculator on Setup UI
  • BMW 1M has stock liveries; the previous ones are assigned to the S3 version
  • Added FOV system message when using =/- to change the value ingame
  • Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app
  • Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
  • Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
  • Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally.
  • Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage
  • Fixed tyre - kerb hard collisions
  • Adjusted realigning forces from tyres.
  • Active differentials
  • New Alfa Romeo Mito Quadrifoglio Verce
  • New Audi Sport Quattro
  • New Lamborgini Miura SV
  • New Nissan GT-R Nismo
  • New Toyota GT-86
  • New Zandvoort circuit (not laserscanned)
  • New soundset for 500 Abarth (shared with Alfa MiTo)
  • Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
  • Added FF low speed reduction factor to avoid oscillations when the car is stationary.
  • Added checksum checks for tracks using the new config system
  • Removed "Track List" feature from AC Server
  • Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions...
  • Fixed collision not triggering correct samples
  • Added weather and temperature settings to the server side
  • Fixed tyres glued to the road in multiplayer for cars without animated suspensions
  • Added possibility to limit tyre choice in multiplayer
  • Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
  • Added Server UDP Plugin for realtime data input/output from AC Server
  • Added realtime "Relative" time app (Similar to iRacing's)
  • Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini
  • DRS can now be turned off with the DRS button not only by braking
  • AI grip on corner exit is now more realistic
  • AI improvements in avoiding slow cars and attacking
  • Improved loading time ~1s faster per car
  • Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution...
  • It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)
Avatar di Alex Franchini
Alex Franchini: La sua passione per i videogiochi e la musica risale all'infanzia. PCista ma non di parte, approfitta di ogni occasione per fare paragoni con Dark Souls. Lo si può occasionalmente trovare alla guida di auto da corsa virtuali con risultati imbarazzanti.
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Assetto Corsa

PS4, Xbox One, PC

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