Fallout 4 si aggiorna alla versione 1.7
Ecco tutte le novità della patch.
Dopo aver pubblicato la mappa del DLC Nuka World di Fallout 4, Bethesda ha reso disponibile la patch 1.7 del gioco per PC e Xbox One.
Come riporta VG247.it, l'aggiornamento per la versione PlayStation 4 di Fallout 4 dovrebbe essere pubblicato la prossima settimana, prima dell'uscita del DLC Nuka World, previsto per il 30 agosto.
Di seguito potete leggere il change log completo della patch 1.7 di Fallout 4.
NEW FEATURES
- Support for Nuka-World
- New store art type for Workshop settlements
- Ability to delete add-ons without doing a full uninstall (PS4)
- General optimization and stability improvements
- Jun and Marcy Long are no longer essential after completing "Sanctuary"
- Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel, and Wood
- Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
- Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
- Fixed issue with companions unequipping clothing when fast traveling with player
- Fixed an issue with player animations not loading properly after reloading a saved game
- Fixed issue where certain dog armors would not equip properly on Dogmeat
- Fixed an issue where objects from add-ons would not scrap correctly or would not be stored properly
- Fixed infinite load that would occasionally occur while logging off while downloading a mod
- Fixed a crash related to investing in a store while trading
- Fixed issue where "Quartermastery" would send player to erroneous locations
- Fixed performance issues related to dropping certain weapons
- Fixed issue where melee weapon would not properly after dying and reloading the save
- Fixed a rare issue where Sturges and Mama Murphy would stop moving
- Fixed snapping issue with Surgery Center in Workshop mode
- Fixed an issue with falling through moving platforms when pausing the game
- Fixed rare performance issue when equipping certain items in Pip-Boy
Mods Fixes (PC and Xbox One only)
- Fixed issue where mods images would stop displayed while scrolling through mods menu
- Disable All Mods now works properly when offline
- NPCs that are changed in a Mod will update changes like hairstyles properly
- Fixed animation error related to NPCs changed in mods who have died, and reloading the save without the mod activated
- Fixed issue where sneaking would turn player invisible while running with mods
- Localization strings moved to Interface archive
- Minor UI improvements to mods menu and mods Detail menus