Prima patch per Counter-Strike: Global Offensive
Qualche ritocco a pochi giorni dall'uscita.
È online solo da pochi giorni ma Counter-Strike: Global Offensive ha già una prima patch da smaltire.
L'elenco completo dei ritocchi, rivolti a gameplay, bug e community, è disponibile a questo indirizzo ed include quanto segue (in lingua Inglese):
Gameplay
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first-person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.
Bugs
- Fixed the scoreboard turning toggleable in the end match state.
- Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelised matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
Community
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.