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Star Wars Battlefront II si aggiorna con la prima patch del 2018 ma nessuna novità per microtransazioni e loot box

Fase di stallo per gli oggetti della controversia.

Qual è la situazione di Star Wars Battlefront II dopo la rimozione (teoricamente temporanea) delle microtransazioni avvenuta ormai due mesi fa? La situazione è sostanzialmente invariata e anche il primo aggiornamento del 2018 non propone delle novità in merito a questo aspetto della produzione.

La patch 1.1 propone soprattutto: una nuova mappa per la modalità Blast (sul pianeta Crait) e una nuova navicella eroe, il TIE fighter modificato di Iden Versio, sbloccabile con 5.000 crediti.

Al di là di diversi cambiamenti e aggiustamenti a parecchi elementi di gioco non ci sono novità per loot box e microtransazioni, e al di là dei piccoli cambiamenti proposti a inizio dicembre non ci sono aggiornamenti di alcun tipo a questo aspetto di Star Wars Battlefront II.

Ecco tutte le novità della patch riportate da Eurogamer.net:

Abilità del TIE Fighter di Iden Versio

  • Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The Afterburner can be cancelled after a short time
  • Laser Barrage - Charges up a rapid fire barrage which deals high damage
  • Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
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  • nferno Leader - For the duration of Inferno Leader, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

Abilità delle Star Card associate

  • Engine Heat Dissipator - Decreases the Afterburner cooldown
  • Advanced Torpedoes - Increases Dual Proton Torpedo damage
  • Vengeful Barrage - Increases the damage of Laser Barrage
  • Flight Commander - Increases the duration of Inferno Leader
  • Reinforced Hull - Increases the total health of the starfighter
  • Tuned Lasers - Increases primary weapon damage
  • Advanced Capacitors - Improves the primary weapons resistance to overheating
  • Repair Systems - Reduces the delay before health regeneration begins
  • Elite Pilot - Increases the turn rate of the starfighter
  • Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate

Modifiche Eroi

  • Finn: Reduced base damage of his EL-16 from 65 to 45
  • Finn: Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
  • Finn: Reduced damage of each Deadeye shot from 40 to 30
  • Phasma: Reduced the heat generated per shot of her F-11D
  • Lando: Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
  • Boba Fett: Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • Boba Fett: Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
  • Boba Fett: Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Modifiche classi e unità speciali

  • Wookiee Warrior: Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Wookiee Warrior: Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Wookiee Warrior: Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Wookiee Warrior: Increased Bowcaster heat per shot
  • Specialist: Reduce size of scope glint
  • Specialist: Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma's F-11D
  • Specialist: Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
  • Specialist: Increased the bursts per minute of all Infiltration variants from 100 to 130
  • Heavy: Reduced the AOE of Supercharged and Explosive sentry
  • Heavy: Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
  • Officer: Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Modifiche armi

  • CR2: Lowered start damage from 17 to 16
  • CR2: Lowered end damage from 9 to 8
  • CR2: Reduced damage falloff end distance from 40 to 30 meters
  • Barrage: Reduced inner blast radius from 3.5 to 2 meters
  • Barrage: Increased outer blast radius from 5 to 6 meters
  • Barrage: Increased explosion damage from 55 to 100
  • Blurrg-1120: Reduced falloff start distance from 20 to 15 meters
  • Blurrg-1120: Reduced start damage of Explosive Shot from 29 to 26
  • Blurrg-1120: Reduced end damage of Explosive Shot from 10 to 8
  • Blurrg-1120: Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Blurrg-1120: Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Blurrg-1120: Reduced accuracy of the final shots when Burst Mod is equipped
  • Trip Mine: Increased the number of mines that can be deployed at the same time from 1 to 2
  • Trip Mine: Raised the time until the mines disappeared after death from 5 to 15 seconds

Modifiche generali

  • Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

Cosa pensate dell'attuale situazione di Star Wars Battlefront II?